![]() ![]() You can use the Blood Shards at Kadala in any town, where you can gamble on a piece of gear for any slot.Greater Rifts are generally the best place to get them, and the maximum amount you can hold will increase with higher Greater Rift level.Blood Shards are a currency you can earn from completing Bounties and Rifts.Still, there are ways to only get the random items within a specific item type or upgrade and re-roll what you already have to greatly improve your chances of getting what you want. The best way to get more Legendary and Set pieces in general, is to continuously go through Nephalem or Greater Rifts, picking the highest level that you can clear in under 5 minutes. Since the vast majority of this gear are just random drops from enemies and chests, you can’t just farm for a single piece of gear. between 1 in 400 and 1 in 455.Once you hit level 70, one of your main goals will likely be getting your character a full set of gear, which will require getting a number of Legendary and Set items. ![]() ![]() ![]() When primals were first introduced people conducted tests with thousands of items and they got results between 0.22% and 0.25% for primals, i.e. However, your assertion that 10% of ancients are primals would mean that the chance of primals would be 1 in 100, or 1%. Now, whilst Blizzard have actually stated that the chance of a legendary being an ancient is 1 in 10, they have never actually stated the chance of a primal. According to the law, the average of the results obtained from a large number of trials should be close to the expected value, and will tend to become closer to the expected value as more trials are performed. In probability theory, the law of large numbers (LLN) is a theorem that describes the result of performing the same experiment a large number of times. Well, statistically speaking, the figures I used were known as Expected Values, which is a specific term from the Law of Large Numbers. And dont say 40 in 400 are ancient … learn what chance is … statistically speaking, there is 10% for ancient and 10% from that for primal ![]()
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